AutoGate jetway and docking guidance system kit for X-Plane®

Overview

This kit allows X-Plane scenery designers to add animated jetway and docking guidance systems (DGS) to scenery packages. Two types of jetway and four types of DGS are included.

The jetway animates to “dock” with the plane's main door when the pilot engages the parking brake and shuts down the plane's engines with the plane within ½m of the correct stopping position. The DGS guides the pilot to the correct stopping position.

An example scenery package built using this kit is available. Please see the notes below if you're upgrading from an earlier of this kit.

How it works

The jetways and DGSs are standard X-Plane scenery objects that you place in your scenery package using OverlayEditor (version 2.48 or later recommended) or WED (version 1.1r1 or later recommended). They are animated by X-Plane custom datarefs which are supplied by a plugin.

The plugin needs to know the type of aircraft that the user is piloting and the location of its main boarding door. The plugin reads this information from the “ICAO code” and “boarding door location” values in the ACF file of the aircraft that the user is piloting. These values can be edited on the Standard → Viewpoint screen in Plane-Maker. If the ACF file does not have this information correctly recorded then the DGS will display “ID FAIL” and the jetway will remain in the retracted position.

The system is designed so that it imposes no more load on X-Plane than normal “static” scenery objects unless the user's viewpoint is within 1000m of a jetway or 500m of a DGS, in which case the load remains very modest. If the plugin is not installed then the DGS and jetway objects will behave as if they were normal “static” scenery objects.

Usage

Download and install the AutoGate plugin. Installation instructions are in the file ReadMe.txt included.

Please do not re-distribute the plugin with your scenery package; ask your users to download it from http://marginal.org.uk/x-planescenery/AutoGate.zip instead. This ensures that they have the latest version. (Future versions of the plugin may support more jetways and/or DGSs, but will remain backwards-compatible).

Stand-alone Docking Guidance Systems

Four types of DGS are supplied for use without an accompanying animated jetway, e.g. for use at apron parking stands:

  Safegate® inductive-loop DGS Safedock®2S advanced DGS Safedock®T2 advanced DGS Human marshaller
Safegate screenshot Safedock2S screenshot SafedockT2 screenshot Marshaller screenshot

Various versions of these stand-alone DGS objects are supplied in this kit's Standalone-Safegate, Standalone-Safedock2S, Standalone-SafedockT2 and Standalone-Marshaller folders, named SA-dm-Safegate-hm.obj, SA-dm-Safedock2S-hm.obj, SA-dm-SafedockT2-hm.obj and SA-dm-Marshaller.obj. These objects differ in the distance d between the stopping point and the DGS, and in the height h of the DGS above the ground. Parking stands intended for heavies will need the further and taller DGSs. You don't need to distribute all of these objects with your scenery package - only the ones that you use.

To place a stand-alone DGS into your scenery package:

Animated Jetways

Two types of animated jetway are supplied:

  Glass jetway Steel jetway
Glass jetway screenshot Steel jetway screenshot

Various versions of these jetway objects are supplied in this kit's Jetways-Glass and Jetways-Steel folders, named AutoGate-lm-glass.obj, AutoGate-perpendicular-lm-glass.obj, AutoGate-straight-lm-glass.obj, AutoGate-lm-steel.obj, AutoGate-perpendicular-lm-steel.obj and AutoGate-straight-lm-steel.obj. These differ whether the jetway is angled, perpendicular or straight relative to the aircraft, and in the (approximate) length l of the jetway in its retracted position. You don't need to distribute all of these objects with your scenery package - only the ones that you use.

To place an animated jetway into your scenery package:

Four types of DGS are supplied for use with in conjunction with an animated jetway - refer to the Stand-alone section for pictures. Use of a DGS is optional - the animated jetways work fine without it - but the pilot will find it difficult to stop the aircraft at the correct position if you don't include a DGS.

Various versions of the DGS objects are supplied in this kit's DGSs-Safegate, DGSs-Safedock2S, DGSs-SafedockT2 and DGSs-Marshaller folders, named Safegate-hm[-pole].obj, Safedock2S-hm[-pole].obj, SafedockT2-hm[-pole].obj and Marshaller.obj. These differ in the height h of the DGS above the ground, and whether the DGS is mounted on a pole. Gates intended for heavies will need the taller DGSs. You don't need to distribute all of these objects with your scenery package - only the ones that you use.

To add a DGS to your gate:

Static Objects

Various static objects are supplied in this kit's Jetways-Glass and Jetways-Steel folders:

StaticGate-lm-glass.obj, StaticGate-perpendicular-lm-glass.obj, StaticGate-straight-lm-glass.obj, StaticGate-lm-steel.obj, StaticGate-perpendicular-lm-steel.obj and StaticGate-straight-lm-steel.obj
Static versions of the AutoGate jetways. These can be used when a static aircraft is parked at a gate. These can also be used in conjunction with a single AutoGate animated jetway at a gate which has multiple jetways.
JetwayExt-lm-glass.obj and JetwayExt-lm-steel.obj
Jetway extensions with a supporting pillar at one end.
JetwayCon-lm-glass.obj and JetwayCon-lm-steel.obj
Jetway connectors with no supporting pillar.

You don't need to distribute all of these objects with your scenery package - only the ones that you use.

Customisation

Jetways

The static and animated glass and steel jetway objects share common texture files AutoGate2.dds and AutoGate2_LIT.dds in the Jetways-Glass and Jetways-Steel folders. You can edit or replace these files in your scenery package folder. These files are very modestly sized; consider doubling their size if you want to add more detail. The file PaintKit.png in the Helpers folder describes how the textures in these files map to the jetway objects.

You can edit the object files in a text editor to change the name of the texture files specified in the TEXTURE and TEXTURE_LIT statements, and save the object with a different filename. This allows you to have a mix of differently textured jetways. (Note that the spacing rules described above still apply irrespective of the objects' filenames).

The static, animated and extension/connector glass jetways are drawn in “layer group” objects+4, objects+3 and objects+2 respectively, so that other scenery objects (which are normally drawn in layer group objects+0) can be viewed through the glass windows. If you have a number of glass objects at a gate you may need to change the ATTR_layer_group objects n statements in some of the object files to change their relative drawing order; i.e. so that objects further from the terminal building are drawn later than objects closer to the terminal building.

Docking Guidance Systems

The supplied DGSs are not designed to be customisable. However the plugin publishes various datarefs that you can use to construct your own DGS. Contact the author if you would like more information.

Upgrading from version 1.2 and earlier of this kit

This kit and the associated AutoGate plugin require X-Plane version 9 or later. If you're designing a scenery package for X-Plane 8 then you should stick with a previous version of this kit and of the AutoGate plugin.

The DGS objects in the DGSs-Safedock2S, DGSs-Safegate, Standalone-Safedock2S and Standalone-Safegate folders are drop-in replacements for older objects of the same name, but use higher quality DDS textures. Use OverlayEditor's Import button, or use Finder or Explorer to replace your existing DGS objects and textures. Delete the old PNG textures Safedock2S.png, Safedock2S_LIT.png, Safegate.png and Safegate_LIT.png from your scenery package folder.

There are no direct replacement for the old AutoGate.obj and AutoGate-angled.obj objects, but:

You can mix old and new objects in your scenery package. (Note that the spacing rules described above still apply irrespective of whether objects are old or new).

Upgrading from version 1.3 or later of this kit

If you'd like your existing scenery package to take advantage of the latest objects, and you haven't renamed or customised any of the supplied files, then just overwrite any existing files in your scenery package with the latest files from this kit of the same name. You will need to replace the textures as well as the objects. (Note that the different types of DGSs and jetways were split out into different folders in version 1.60 of this kit, so you may have to look in more than one folder to find the replacement files).

If you've renamed and/or customised any of the supplied objects then may want to be more selective in replacing files, and/or re-apply your customisations. This is the list of what has changed and when:

Acknowledgements

“X-Plane” is a registered trademark of Laminar Research.

“Safedock” and “Safegate” are registered trademarks of Safegate Group. Safegate Group is not associated with and does not endorse this scenery kit.

Marshaller figure courtesy of Mr 3D.

License

This kit is licensed under the Creative Commons Attribution license. In short, you can use any part of this kit (including objects, images and plugins) in commerical scenery packages, but you must give the author credit.

The author would appreciate a courtesy copy of any commercial scenery that you make using this kit, but you are under no obligation.

The associated plugin is licensed under the GNU LGPL v2.1 license.